16.11.13

Unloved...

5th of September since I made my last post; I don't think I would have made a great deal of sense if I kept posting anyway, looking back over my blog really did illuminate how whimsical and silly my choice of words was still is.

To compress events into a nutshell (Why not just say "long story short?", oh yeah, it would be derivative... and dull), I have been job hunting for the past months and have finally landed a Christmas temp job at BHS:  Simply put, I pull trolleys out, stack shelves, retrieve stuph from the stockroom, repeat.  Occasionally there is a customer query or Fitting Room duty where I can stand there and just exist in between dealing with customers; try it sometime, just stand somewhere alone or lie down with your arm over your eyes (my preferred napping method) and let you and your mind just be.

It's an okay job, but I didn't count on how it tires you out - I don't feel as exhausted after a long walk, cycling 10 miles and back to towns you haven't even seen in nearly a decade or even taking the train to Hull...  from Camberley.  It's bizarre to think that raw enthusiasm can dull the weariness from virtually anything you feel passionate about, whereas after a "regular" job your first instinct is to just crash in bed and watch NerdCubed.  Yeah, not a great endorsement there, but there is one major reason why I took it up:  to give my projects a sorely-needed shot-in-the-arm.

Like playing "Engagement Ring Extortion Hunt"!
In all seriousness though, I really need to increase the scope of my work.  Incidentally I completely failed to divulge the business idea my pal DigiShark along with me and another friend went into:  Kryian Cases.  Basically we decided to start a PC Case business and we were all eager to get going, me especially given my sore need for a new PC case.

It may not have cable-routing holes or a even enough width to house my CPU cooler with the side window on the inside, but it has A SHAPEWAYS SPARK!!!
To cut to the chase, we floundered because we were stupid with our money; rather humourously this is resulted in the threat of debt collectors on DigiShark's doorstep since he owes them money for the storage unit we rented.  The point is that I really feel I can take up the gauntlet (famous last words), not necessarily with PC cases but in other fields like my Tawe_TMD Shapeways operation, although my favourite idea of the moment is to develop R/C Aircraft plans and sell them online along with laser-cut wood packs on Ebay (probably through the Tawe_TMD ebay page since it ought to be used for something, right?).

I've run into a bit of a rut with respect to Tawe_TMD, I've discovered that copying plan views of carriages into 3D models for eventual printing is not something I want to be doing as my main source of income - 2 to 6 hours a week is where I'll draw the line since I need to make room for other business operations.  I think it is that I lack an outlet for my creativity in this line of work given that all I need to do is follow a plan.  Designing R/C aircraft will hopefully allow me to express both my imagination and my skills in creating aircraft, and I can finally transition properly from X-Plane 10 to real life; prepare for Eldritch Abominations that somehow fly in spite of their freakish forms!

Whew!  If you've stayed with me through this self-absorbed expulsion of literary gas I'm impressed with you, impressed enough to treat you to the adorable dog Ruby nuzzling under a sofa cover:

5.9.13

Death to interchangeability! And other stuph about my identity...


Seeing this video above got me thinking as to who I really was:  Geek or Nerd?

If you are like me I guarantee that you've come under fire from people who are lauded as "high society" in Secondary School (Guys who want women to be socks and girls who want their men like dividend stocks; basically, both are scum).  Due to the fact that they are usually legendarily thick and unable to close their mouth, they would have called us both with reckless abandon - Incidentally, if one dared to point out the difference, he'd got violently excommunicated for being a "literary faggot".

Anyway, I detest improper use of words like the use of "Gimp" to describe not a male sex slave but "Not cool, nerdy, ugly, stupid. This word can apply to people, places, things, or ideas." (Urban Dictionary), so this is my simple take on the Geek vs. Nerd dilemma based upon the highly-scientific evidence of this video (Well who would you ask? That pusher by the gate who hasn't gotten it up in since the Thatcher era yet has an entourage of squealing sluts wherever he goes?):

  • Geek = Trivial Extrovert - This person tends to identify with a crowd based around a bizarre, non-mainstream subject matter; Trekkies, Sonic Fans and PC gamers all fall under this umbrella.  Basically these are ordinary people following something extraordinary.
  • Nerd = Immersed Introvert - These people prefer to practice their craft on their own and are usually obsessed with something other people find trivial and orthodox; Railfans, Pleasure Pilots and Stamp Collectors are all found here.  Put simply, these are the extraordinary who find interest in the ordinary.
My personal theory regarding how these interact is that the Nerds invent things by tinkering with the mundane, then the Geeks will latch onto the resulting production and support it, eventually making it mainstream.  Keep in mind that these two do in fact blend together to form no distinct black/white but a very granular spectrum throughout the grey; My personal estimate for my Geek/Nerd ratio is 30:70.  What's yours?

One last note, there is no such thing as an 100:0 or an 0:100, just like there are no men completely masculine or women completely feminine.  The aforementioned "high society" may even suggest they are neither, but that'll be proven wrong as soon as they are spotted in a football shirt or a wonky picture with their friends of them topless with "S.L.U.T.S." painted in lipstick across their bellies (lol, geeks for hedonistic sex).

25.8.13

Hitler makes the music, Putin doles out the drinks.

Small update before we dive in:  massive sabbatical recently on this blog, since the 19th of July it seems; this was due to my withdrawal from my Swansea University Aerospace Engineering course and that shook up all my plans.  I failed one crucial module which I could have done the resit for but I just didn't feel like I wanted to go in the academic direction anymore and anyone who reads this knows that academia is nowhere to be found in my writing style (if you ask me, academia can best be described as "expand your sentences ten-fold, lest you want people to call you thick").  I have been looking for a job but all I've got is a couple of people looking to "forward my CV", basically the career equivalent of the bint who flirts with you only to leave when you get her a drink - boy am I tired of employers who don't take the trouble to tell you that you haven't made the grade...

I'm willing to bet my net worth (I hope someone bites, it's severely negative currently) that you have come across the Sochi 2014 Winter Olympics, and the new laws banning grown-ups telling kiddies that gays are worthy of anything more dignified than having a soldering iron shoved up the bum... maybe a little more brutal than reality, but the gist is there I hope.  Beans has done a similar post on this, raising the excellent point that it is fruitless standing up against one evil (this) while gleefully accepting another up the tailpipe (china's blasé attitude towards human rights), that makes you a political hypocrite, far from destroying your credibility these days that seems to make people respect you for being a "smooth talker".  However, I fear that in this case it is a question of economics - plenty of women buy cut-price fashionable label shoes and stuph, in spite of the fact that they are frequently made in 19th century visions of penal colonies in the 1950s.  The reason why we tolerate "Made in China" so much is because we simply do not have the time to conduct private investigations into where all our shit comes from, while the Olympics are in the laser-like public gaze every time they rock up; now we have all the time in the world for international finger-waving!

I'm going to bring my money to the table here, there are only two kinds of people who think too deeply into this shit - Flamboyantly out'n'proud gay people, and Overtly "Straight" people.  You really have to get a load of the "Straight" people, don't you; these are the people in prison who rape other men but, no no no no!  The OTHER bastard is Gay!  Seriously!  Why else would he accept my dick (in spite of my 3 equally disturbed buddies holding him down, as well as the fact that we are all grotesquely muscular and we only target people when there is absolutely no chance of retribution)?  I'm just showing the pitiful freak his place, after all...

If I seem to go against my "Bros" in the male gender, deal with it; there are lessons to be learned here for Western Society in that we men must not allow ourselves to become too mired in manliness.  Too much of the masculine can in fact be dangerous to society just as too much femininity is suffocating and stifling.  One will see a dog-eat-dog world where the weak are simply expunged from the face of the earth and the other will make everyone "play nice" in a superficial manner, where the people who make entire lives out of callous manipulation are the ones who get all the status.  Enticing?

In other words, Russia has too much of the masculine at play, with it's high murder rate, endemic sexism and grand-scale political corruption.  Amongst all this machismo and much more besides, such as not looking when crossing a dual carriageway (no legs, no problem, right?), it would be quite apt to compare modern Russia to Nazi Germany - think about it:
  • Country is in incomparable turmoil caused by failure of leftist, rather feminine ideals (1991 fall of the soviet union)
  • Political Personality (Putin) promises restoration of former glory, uses this to scale power ladder whilst forgoing any scruples with respect to the political process
  • Once power is obtained a "Cult of Personality" quickly takes root, complete with pop songs designed to break minds in the most subtle and efficient manner possible
  • Laws are then passed under the guise of protecting dem kiddies from dem darn purvurts in this case, and a litany of anti-jew laws in Germany circa 1933-1939 - This is where we are now, anything beyond this point is considered my personal prediction
  • Putin will progressively drive the screws down on dissent, all the while heightening his cult to hysterical levels of popularity
  • Russia's politics and foreign policy becomes more and more aggressive, annexations of neighbouring territories will be meekly accepted by the UN because "it was the old USSR, after all"
  • Line is crossed, war begins
  • Lots of people killded
  • We all chant "Never Again!" and make another bullshit international conglomerate to replace the UN
Maybe this is more than a little bit nihilistic, but I can quite easily see this happening.  Russia is definately erring towards Fascism and the deeply patriarchial society seems to be quite pleased with it since 75% of Russians support the laws in spite of the fact that it labels LGBTs as paedophiles by default; may I direct sir's attention to a similar potential in Britain with regards to UKIP, skip to number 5 for a comprehensive list of fascist tenets:


ElectricUnicycleCrew is well worth a subscription, by the way; to a man only just starting to form decent political opinions, this is a guy who's history of ranting and political commentary begun in his early teens at a level I see myself reaching in about 5 years, if that.

So yeah, what Fry pointed out (again far better than I ever could) about Russia is spot on; I fear that Russia may be dancing to the Hitler Disco soon given that half the worlds Racist Skinheads live there:

19.7.13

Anna's Analogy

This is a post regarding Anna from Metro: Last Light, I know I'm being completely pathetic about this, but my mind just can't leave this alone!  It keeps returning to it in the most bizarre of situations like waiting for a train or testing out an old hand-me-down laptop for minecraft performance (I'm blogging this on a Toshiba Satellite A215-S4697 with a dead keyboard and dead DVD drive).

Let's recap, when she takes you to murder the Dark One, her first words are "come on, rabbit", wait, what?  Did she mean what I think she means?
Surprisingly not on the first page of google image search even with safesearch off...
Custom PC's review of Metro: Last Light noted that Anna had a "wicked sense of humour" - No objections there!
You can count on your "rabbit" anytime...
Anyway, it's time to put this fuming bollocks to rest, shall we?  I've thought this over and here is my (hopefully FINAL) sequence of events:

  1. Anna has heard of your reputation - she becomes jealous
  2. She berates you as an expression of said jealousy
  3. You get separated, she believes you dieded
  4. She finds you again, she is relieved
  5. She gets captured (yawny bit starts here)
  6. You rescue her, after she gibs your gas mask by running straight into it (RETARD!)
  7. You boink - I like to think it happens to the tune of Benny Benassi's "Satisfaction"
  8. You leave her, she eventually sees you off to war, looking a bit forlorn
  9. She has a kid, and tells him what a lovely protector-slave you are (the greek word serow meant that, and that's where the word hero came from)

So basically, its your good old fashioned hero tale.  Maybe not the most exciting of plots or the most empowering to women (Anna seems to lose strength throughout the game, going from tomboyish sharpshooter to shallow pussy reward for our hero), but I can now at least put it to rest on a humorous note - no more filler like this nonsense, okay?  Good luck, brain...

3.7.13

When the Heroes joined the Company

Let me tell you how I first came into contact with Company of Heroes; upon seeing adverts in Custom PC, I thought that the 3 soft-pencilled men standing in formation was to be another WW2 shooter, something I had already played enough of given MOHAA and Bf1942 ate so much of time that could have been spent buying clothing that's marked up like it's 1943 and the "correct" brand is selling sky-high priced food into my local ghetto...  blimey, that's dark...

Anyway, that was until my brother obtained a new graphics card which contained a copy of COH, he wanted nothing with it for one reason or another and I fired up what I expected to be an FPS - I am way past Chamberlain for how wrong I was.  As I said before, this was a total game-changer; I stopped thinking like an ant colony when playing RTS... et cetera.  Point is, I've just played through the campaign again, and now I can properly compare COH to COH2.
I won this one with many snipers and Arty...  there were some tanks and rangers in the picture somewhere, too...
I'm too tired for paragraphs, have some bullet points:

Goodness

  • Gameplay is stellar, as it should be if it were to deserve a sequel
  • Story doesn't try to be anything more than a Company going through the war - if you are going to make a game story, either make a Novel or keep it simple
  • More tigers

Gimpiness

  • Gigantic Difficulty Spike on Mortain Counterattack level, similar to COH2's Partisan level; best to use Airborne Company and paradrop AT guns and troops and just let those buggers wreck your base!
  • Graphics are noticeably lower quality (why am I even mentioning this?  Graphics never go DOWN in a sequel)
  • More tigers
Overall, how should I expect the previous installment to be better; let alone the first campaign in such installment?  I shouldn't, otherwise why bother, right?  Anyway, have some death:
Ever gotten so immersed in a game you forgot to take screenshots?

29.6.13

The First company of... okay, heroes, I've no Kerbals currently

Recently gotten round to re-installing Company of Heroes; they seem to have shifted to steam, which is a goddamn boon since I no longer have to remember my convoluted COH login.  I've also had the opportunity to compare it to COH2, so consider this an epilogue of sorts.
What I imagine the landscape of love and dating to look like...
The cutscenes of COH2 I found to be stiff and lacking character, and I can say that they certainly don't hold a candle to the highly stylised, watercolour cutscenes of COH (above).  These have this effect often seen in animated comics, with static images sliding in relation to one another for effects of movement and depth, and they definitely help to cement the atmosphere of a dreaded undertaking at the beginning and a costly aftermath at the end.  COH2 cutscenes, even away from the interrogation room, simply have no charm.

The UI in COH2 is genuinely something you don't notice being slick until you use something less so, as in COH.  In this case it is marginally less so, but for one thing the units are more difficult to keep track of since they are buried behind some kind of blue shield; in COH2 they are always on display.  If COH2 sorted its buttons out (they sometimes skip a beat, not activating upon a click), this would be a whole-hearted step forward.
A poignant scene of morose victory.
I still cannot give a full opinion of COH yet, since I am only 4 missions into the original campaign (there are 6), it'll be a god knows how long, and god knows how much wasted productivity, before I can review it...  Perhaps...

27.6.13

Company of Heroes 2: The Human Floodgates open!

I don't really feel all that bothered about spoiling the story for this review, since Animal Farm is pretty much required reading in English Secondary Schools; if you are *really* that bothered about it, the back button comes in useful today.
The Mighty Whitey SturmGeschütz, commanding it's very own native population
COH2 centres itself around Operation Barbarossa, Hitler's headfirst charge into wiping the Slavs off the face of the earth, and I'm not just lacking tact today.  The Campaign sees you through 14 missions chronicling the actions of some guy who leads some soldiers, then becomes a journo who inexplicably stumbles on some facts about the war that fail to uphold his communist sense of self, consequently his CO assigns him to a "СТРАФНИКИ" (Strafniki) Penal Batallion where he continues to uncover uncomfortable trinkets to the point where, his faith completely destroyed, he attempts to defect; attempt being the word used since he gets caught.  The delivery of this narrative doesn't do anything to break the mould, it's told a lot like a distinctly more popular title, Battlefield 3, through flashbacks and the fact that the character is under interrogation.

It doesn't help that the animation has a stiff, railroaded quality to it, indicating that it was done using the game engine; the campaign also suffers from what I like to call "Call of Pripyat cut the crap Disorder" - super brief cutscenes lasting a few seconds which add little to nothing to the exposition ("So, the underpass was filled with gas after it was sealed?").  This happens twice, once when you breach the fortress walls and see dead Soviet Prisoners that could already be seen during gameplay, and once more showing troops charging the Reichstag.  The only saving grace to this otherwise mediocre story is the ending, which I will leave up to you to uncover...  or just give youtube a bell, I did that for the story of Modern Warfare 3.
Well, it was either that or some powermongering git with a pistol...
While COH2 was never meant to set the world alight with it's dashing wordplay and eloquent social observation (here's to you, Dishonored!), it doesn't need to; not when the gameplay leaves the game comprehensively spoken for.  Company of Heroes completely turned my perceptions of RTS gaming on it's head, and up until that point I believed the ability to churn out tanks like queen bees on E was the height of tactical achievement.  With it's ability to give even single machine guns imperious weight and heavy tanks the weight of celestial bodies, suddenly you felt like a right gimp chimp when that Panther sped into the cottage out of control as though it were coming to breakfast.  This forces you contribute more to maneuver and demand less in slaughter.

This is especially so when even the environment seems to be after your dignity, frozen rivers can cave in under artillery or even the heavier tanks,  towing them under the ice to provide a new home for all kinds of weeds and fish for centuries to come; Infantry shouldn't feel too safe away from the rivers, blizzards occasionally ravage the battlefield regardless of what us mere monkeys are fighting over, and fire is often all that stands between them and hypothermal metabolic seizure.  This is somewhat pretentiously called "ColdTech", and a system which shows you precisely what your units are perceiving through the fog of war is called "TrueSight"; personally, I'm not so sure that features which cause people not to see what destroys the nearest building causing them to freeze to death warrant the status of separate coding packages.
Snow could be the death of your men out here
The two armies in the conflict are balanced spot on against one another, with the Red Army suiting human waves, bombastic artillery and other assorted zerg rushing; the conscripts are offered anytime for free pretty much throughout the campaign and they are often the first to snuff it in combat, so when you get the chance to let them fall in with better units, do it.  The Wehrmacht, having more class than this, is much better suited to considered tactical planning with more expensive but more powerful units and fewer soldiers to a squad.  I tend to do a lot better when playing the Wehrmacht, moral implications of Lebensraum aside.

Worthy of honourable mention is the Theatre of War DLC, offered to pre-purchasers (me) and available with a lot of skins and a few commanders for £30 on steam (or just buy the digital collectors edition for £70).  Fucking steep, but just about worth it when you consider that Relic stated they were going to add to it, and Relic is not a company to abandon a fanbase.  This is a series of missions, co-op and singleplayer, which place you into specific situations in the war that limit resources to the point where most modern commanders would give up; this is where the game genuinely beats out any other RTS you care to name, and shows that the scale of an RTS, while admirable in the major, can be just as stunning in the minor.  The example I would like to pick out is the mission where using just infantry, 2 starting Katyushas and abandoned Katyushas scattered across the map, you need to knock down all the German buildings in the region with civilian buildings netting an extra minute.  You have to count on footsoldiers to scout out these buildings, since the list includes ammo caches on capture points, MG bunkers and other trivial constructions; to make matters worse, panzer IVs stand in your way (thankfully they are the "stubby" variant).
Scorched Earth is visually arresting...
Sound design, something I feel is not often considered in game reviewing, even though it could be the difference between mowing the human lawn and avenging the villages wiped off the map in the name of meaningless racial purity - there's a reason why I still play Medal of Honor: Airborne from time to time in spite of it's right honourable brownness, and that is because the attention to it's soundscape is exquisite; that and the fact that I am terminally addicted to it's upgrade mechanic.  There is a clear, distinct hierarchy of weapons communicated by how heavy they sound, i.e: sniper rifles trump infantry rifles, the T-70's 45mm vs the Sdkfz 222's 20mm and ideally the Tiger vs many T-34s :) .  I have to say that the idle chatter in this game falls significantly flatter than that of COH, probably owing to the indoctrinated nature of the soldiers dampening their personality, so ultimately it does fit in and keep the immersion going.

So what does it come to?  Definitely not a 10/10 given how flat the story felt to me, but no lower than a 9/10, yep, let's go with that.  For an RTS trailblazer, it doesn't get much (or any) better than this; was it right that the game was put before the story?  Absolutely.