25.8.13

Hitler makes the music, Putin doles out the drinks.

Small update before we dive in:  massive sabbatical recently on this blog, since the 19th of July it seems; this was due to my withdrawal from my Swansea University Aerospace Engineering course and that shook up all my plans.  I failed one crucial module which I could have done the resit for but I just didn't feel like I wanted to go in the academic direction anymore and anyone who reads this knows that academia is nowhere to be found in my writing style (if you ask me, academia can best be described as "expand your sentences ten-fold, lest you want people to call you thick").  I have been looking for a job but all I've got is a couple of people looking to "forward my CV", basically the career equivalent of the bint who flirts with you only to leave when you get her a drink - boy am I tired of employers who don't take the trouble to tell you that you haven't made the grade...

I'm willing to bet my net worth (I hope someone bites, it's severely negative currently) that you have come across the Sochi 2014 Winter Olympics, and the new laws banning grown-ups telling kiddies that gays are worthy of anything more dignified than having a soldering iron shoved up the bum... maybe a little more brutal than reality, but the gist is there I hope.  Beans has done a similar post on this, raising the excellent point that it is fruitless standing up against one evil (this) while gleefully accepting another up the tailpipe (china's blasé attitude towards human rights), that makes you a political hypocrite, far from destroying your credibility these days that seems to make people respect you for being a "smooth talker".  However, I fear that in this case it is a question of economics - plenty of women buy cut-price fashionable label shoes and stuph, in spite of the fact that they are frequently made in 19th century visions of penal colonies in the 1950s.  The reason why we tolerate "Made in China" so much is because we simply do not have the time to conduct private investigations into where all our shit comes from, while the Olympics are in the laser-like public gaze every time they rock up; now we have all the time in the world for international finger-waving!

I'm going to bring my money to the table here, there are only two kinds of people who think too deeply into this shit - Flamboyantly out'n'proud gay people, and Overtly "Straight" people.  You really have to get a load of the "Straight" people, don't you; these are the people in prison who rape other men but, no no no no!  The OTHER bastard is Gay!  Seriously!  Why else would he accept my dick (in spite of my 3 equally disturbed buddies holding him down, as well as the fact that we are all grotesquely muscular and we only target people when there is absolutely no chance of retribution)?  I'm just showing the pitiful freak his place, after all...

If I seem to go against my "Bros" in the male gender, deal with it; there are lessons to be learned here for Western Society in that we men must not allow ourselves to become too mired in manliness.  Too much of the masculine can in fact be dangerous to society just as too much femininity is suffocating and stifling.  One will see a dog-eat-dog world where the weak are simply expunged from the face of the earth and the other will make everyone "play nice" in a superficial manner, where the people who make entire lives out of callous manipulation are the ones who get all the status.  Enticing?

In other words, Russia has too much of the masculine at play, with it's high murder rate, endemic sexism and grand-scale political corruption.  Amongst all this machismo and much more besides, such as not looking when crossing a dual carriageway (no legs, no problem, right?), it would be quite apt to compare modern Russia to Nazi Germany - think about it:
  • Country is in incomparable turmoil caused by failure of leftist, rather feminine ideals (1991 fall of the soviet union)
  • Political Personality (Putin) promises restoration of former glory, uses this to scale power ladder whilst forgoing any scruples with respect to the political process
  • Once power is obtained a "Cult of Personality" quickly takes root, complete with pop songs designed to break minds in the most subtle and efficient manner possible
  • Laws are then passed under the guise of protecting dem kiddies from dem darn purvurts in this case, and a litany of anti-jew laws in Germany circa 1933-1939 - This is where we are now, anything beyond this point is considered my personal prediction
  • Putin will progressively drive the screws down on dissent, all the while heightening his cult to hysterical levels of popularity
  • Russia's politics and foreign policy becomes more and more aggressive, annexations of neighbouring territories will be meekly accepted by the UN because "it was the old USSR, after all"
  • Line is crossed, war begins
  • Lots of people killded
  • We all chant "Never Again!" and make another bullshit international conglomerate to replace the UN
Maybe this is more than a little bit nihilistic, but I can quite easily see this happening.  Russia is definately erring towards Fascism and the deeply patriarchial society seems to be quite pleased with it since 75% of Russians support the laws in spite of the fact that it labels LGBTs as paedophiles by default; may I direct sir's attention to a similar potential in Britain with regards to UKIP, skip to number 5 for a comprehensive list of fascist tenets:


ElectricUnicycleCrew is well worth a subscription, by the way; to a man only just starting to form decent political opinions, this is a guy who's history of ranting and political commentary begun in his early teens at a level I see myself reaching in about 5 years, if that.

So yeah, what Fry pointed out (again far better than I ever could) about Russia is spot on; I fear that Russia may be dancing to the Hitler Disco soon given that half the worlds Racist Skinheads live there:

19.7.13

Anna's Analogy

This is a post regarding Anna from Metro: Last Light, I know I'm being completely pathetic about this, but my mind just can't leave this alone!  It keeps returning to it in the most bizarre of situations like waiting for a train or testing out an old hand-me-down laptop for minecraft performance (I'm blogging this on a Toshiba Satellite A215-S4697 with a dead keyboard and dead DVD drive).

Let's recap, when she takes you to murder the Dark One, her first words are "come on, rabbit", wait, what?  Did she mean what I think she means?
Surprisingly not on the first page of google image search even with safesearch off...
Custom PC's review of Metro: Last Light noted that Anna had a "wicked sense of humour" - No objections there!
You can count on your "rabbit" anytime...
Anyway, it's time to put this fuming bollocks to rest, shall we?  I've thought this over and here is my (hopefully FINAL) sequence of events:

  1. Anna has heard of your reputation - she becomes jealous
  2. She berates you as an expression of said jealousy
  3. You get separated, she believes you dieded
  4. She finds you again, she is relieved
  5. She gets captured (yawny bit starts here)
  6. You rescue her, after she gibs your gas mask by running straight into it (RETARD!)
  7. You boink - I like to think it happens to the tune of Benny Benassi's "Satisfaction"
  8. You leave her, she eventually sees you off to war, looking a bit forlorn
  9. She has a kid, and tells him what a lovely protector-slave you are (the greek word serow meant that, and that's where the word hero came from)

So basically, its your good old fashioned hero tale.  Maybe not the most exciting of plots or the most empowering to women (Anna seems to lose strength throughout the game, going from tomboyish sharpshooter to shallow pussy reward for our hero), but I can now at least put it to rest on a humorous note - no more filler like this nonsense, okay?  Good luck, brain...

3.7.13

When the Heroes joined the Company

Let me tell you how I first came into contact with Company of Heroes; upon seeing adverts in Custom PC, I thought that the 3 soft-pencilled men standing in formation was to be another WW2 shooter, something I had already played enough of given MOHAA and Bf1942 ate so much of time that could have been spent buying clothing that's marked up like it's 1943 and the "correct" brand is selling sky-high priced food into my local ghetto...  blimey, that's dark...

Anyway, that was until my brother obtained a new graphics card which contained a copy of COH, he wanted nothing with it for one reason or another and I fired up what I expected to be an FPS - I am way past Chamberlain for how wrong I was.  As I said before, this was a total game-changer; I stopped thinking like an ant colony when playing RTS... et cetera.  Point is, I've just played through the campaign again, and now I can properly compare COH to COH2.
I won this one with many snipers and Arty...  there were some tanks and rangers in the picture somewhere, too...
I'm too tired for paragraphs, have some bullet points:

Goodness

  • Gameplay is stellar, as it should be if it were to deserve a sequel
  • Story doesn't try to be anything more than a Company going through the war - if you are going to make a game story, either make a Novel or keep it simple
  • More tigers

Gimpiness

  • Gigantic Difficulty Spike on Mortain Counterattack level, similar to COH2's Partisan level; best to use Airborne Company and paradrop AT guns and troops and just let those buggers wreck your base!
  • Graphics are noticeably lower quality (why am I even mentioning this?  Graphics never go DOWN in a sequel)
  • More tigers
Overall, how should I expect the previous installment to be better; let alone the first campaign in such installment?  I shouldn't, otherwise why bother, right?  Anyway, have some death:
Ever gotten so immersed in a game you forgot to take screenshots?

29.6.13

The First company of... okay, heroes, I've no Kerbals currently

Recently gotten round to re-installing Company of Heroes; they seem to have shifted to steam, which is a goddamn boon since I no longer have to remember my convoluted COH login.  I've also had the opportunity to compare it to COH2, so consider this an epilogue of sorts.
What I imagine the landscape of love and dating to look like...
The cutscenes of COH2 I found to be stiff and lacking character, and I can say that they certainly don't hold a candle to the highly stylised, watercolour cutscenes of COH (above).  These have this effect often seen in animated comics, with static images sliding in relation to one another for effects of movement and depth, and they definitely help to cement the atmosphere of a dreaded undertaking at the beginning and a costly aftermath at the end.  COH2 cutscenes, even away from the interrogation room, simply have no charm.

The UI in COH2 is genuinely something you don't notice being slick until you use something less so, as in COH.  In this case it is marginally less so, but for one thing the units are more difficult to keep track of since they are buried behind some kind of blue shield; in COH2 they are always on display.  If COH2 sorted its buttons out (they sometimes skip a beat, not activating upon a click), this would be a whole-hearted step forward.
A poignant scene of morose victory.
I still cannot give a full opinion of COH yet, since I am only 4 missions into the original campaign (there are 6), it'll be a god knows how long, and god knows how much wasted productivity, before I can review it...  Perhaps...

27.6.13

Company of Heroes 2: The Human Floodgates open!

I don't really feel all that bothered about spoiling the story for this review, since Animal Farm is pretty much required reading in English Secondary Schools; if you are *really* that bothered about it, the back button comes in useful today.
The Mighty Whitey SturmGeschütz, commanding it's very own native population
COH2 centres itself around Operation Barbarossa, Hitler's headfirst charge into wiping the Slavs off the face of the earth, and I'm not just lacking tact today.  The Campaign sees you through 14 missions chronicling the actions of some guy who leads some soldiers, then becomes a journo who inexplicably stumbles on some facts about the war that fail to uphold his communist sense of self, consequently his CO assigns him to a "СТРАФНИКИ" (Strafniki) Penal Batallion where he continues to uncover uncomfortable trinkets to the point where, his faith completely destroyed, he attempts to defect; attempt being the word used since he gets caught.  The delivery of this narrative doesn't do anything to break the mould, it's told a lot like a distinctly more popular title, Battlefield 3, through flashbacks and the fact that the character is under interrogation.

It doesn't help that the animation has a stiff, railroaded quality to it, indicating that it was done using the game engine; the campaign also suffers from what I like to call "Call of Pripyat cut the crap Disorder" - super brief cutscenes lasting a few seconds which add little to nothing to the exposition ("So, the underpass was filled with gas after it was sealed?").  This happens twice, once when you breach the fortress walls and see dead Soviet Prisoners that could already be seen during gameplay, and once more showing troops charging the Reichstag.  The only saving grace to this otherwise mediocre story is the ending, which I will leave up to you to uncover...  or just give youtube a bell, I did that for the story of Modern Warfare 3.
Well, it was either that or some powermongering git with a pistol...
While COH2 was never meant to set the world alight with it's dashing wordplay and eloquent social observation (here's to you, Dishonored!), it doesn't need to; not when the gameplay leaves the game comprehensively spoken for.  Company of Heroes completely turned my perceptions of RTS gaming on it's head, and up until that point I believed the ability to churn out tanks like queen bees on E was the height of tactical achievement.  With it's ability to give even single machine guns imperious weight and heavy tanks the weight of celestial bodies, suddenly you felt like a right gimp chimp when that Panther sped into the cottage out of control as though it were coming to breakfast.  This forces you contribute more to maneuver and demand less in slaughter.

This is especially so when even the environment seems to be after your dignity, frozen rivers can cave in under artillery or even the heavier tanks,  towing them under the ice to provide a new home for all kinds of weeds and fish for centuries to come; Infantry shouldn't feel too safe away from the rivers, blizzards occasionally ravage the battlefield regardless of what us mere monkeys are fighting over, and fire is often all that stands between them and hypothermal metabolic seizure.  This is somewhat pretentiously called "ColdTech", and a system which shows you precisely what your units are perceiving through the fog of war is called "TrueSight"; personally, I'm not so sure that features which cause people not to see what destroys the nearest building causing them to freeze to death warrant the status of separate coding packages.
Snow could be the death of your men out here
The two armies in the conflict are balanced spot on against one another, with the Red Army suiting human waves, bombastic artillery and other assorted zerg rushing; the conscripts are offered anytime for free pretty much throughout the campaign and they are often the first to snuff it in combat, so when you get the chance to let them fall in with better units, do it.  The Wehrmacht, having more class than this, is much better suited to considered tactical planning with more expensive but more powerful units and fewer soldiers to a squad.  I tend to do a lot better when playing the Wehrmacht, moral implications of Lebensraum aside.

Worthy of honourable mention is the Theatre of War DLC, offered to pre-purchasers (me) and available with a lot of skins and a few commanders for £30 on steam (or just buy the digital collectors edition for £70).  Fucking steep, but just about worth it when you consider that Relic stated they were going to add to it, and Relic is not a company to abandon a fanbase.  This is a series of missions, co-op and singleplayer, which place you into specific situations in the war that limit resources to the point where most modern commanders would give up; this is where the game genuinely beats out any other RTS you care to name, and shows that the scale of an RTS, while admirable in the major, can be just as stunning in the minor.  The example I would like to pick out is the mission where using just infantry, 2 starting Katyushas and abandoned Katyushas scattered across the map, you need to knock down all the German buildings in the region with civilian buildings netting an extra minute.  You have to count on footsoldiers to scout out these buildings, since the list includes ammo caches on capture points, MG bunkers and other trivial constructions; to make matters worse, panzer IVs stand in your way (thankfully they are the "stubby" variant).
Scorched Earth is visually arresting...
Sound design, something I feel is not often considered in game reviewing, even though it could be the difference between mowing the human lawn and avenging the villages wiped off the map in the name of meaningless racial purity - there's a reason why I still play Medal of Honor: Airborne from time to time in spite of it's right honourable brownness, and that is because the attention to it's soundscape is exquisite; that and the fact that I am terminally addicted to it's upgrade mechanic.  There is a clear, distinct hierarchy of weapons communicated by how heavy they sound, i.e: sniper rifles trump infantry rifles, the T-70's 45mm vs the Sdkfz 222's 20mm and ideally the Tiger vs many T-34s :) .  I have to say that the idle chatter in this game falls significantly flatter than that of COH, probably owing to the indoctrinated nature of the soldiers dampening their personality, so ultimately it does fit in and keep the immersion going.

So what does it come to?  Definitely not a 10/10 given how flat the story felt to me, but no lower than a 9/10, yep, let's go with that.  For an RTS trailblazer, it doesn't get much (or any) better than this; was it right that the game was put before the story?  Absolutely.

24.6.13

Dual CPU Motherboards - The End?

Dual CPU motherboards, where will they go, will they ever go?  I am a frequent reader of Custom PC magazine, a UK publication owned by bit-tech; but it's not often that dual cpu motherboards make an appearance, not even in the "Crazy-but-Cool" category; the last time I can observe one is in issue 104 back in May 2012, page 36 (yep, I spent some 45 mins of my time checking that!).  In the November 2003 Issue, the 2nd issue and the oldest issue I own, there are two SMP motherboards on review and also the first Athlon 64.

This is a question I bring up because I spent some 2 hours on Ebay checking out potential motherboards for my new PC, a backup PC that will serve as my main PC when I am on my Easter and Christmas breaks from university and perhaps stand in for the actual main PC should it break (if my Graphics Card or CPU become silicon crackers through an OC'ing accident or a fall, I'll probably have to wait 2 months for the money to get a comparable replacement).  One of the specimens I came across was this, an Lga771 Dual CPU eATX motherboard for £30; accompanying CPUs were similarly astonishing at £7 for two and Israel can provide a suitable stack of memory at 8GB for £25.  Better still, spend £33 more and you get 8 cores with 16MB total L2 cache :)

To put this into perspective, £40 will get you a bog-standard Lga775 board that supports Core 2 Duo CPUs (sure, you can go as low as £15 if you fancy the Intel 915 Chipset THAT much), I spent £8 on a Pentium E2160 that didn't play ball with the ASUS P5SD2-TM/S I had because of it's obscure SiS chipset from the depths of Netburst, and I hold onto a stick of 2GB Corsair Dominator which has a bluescreen-churning brother simply because to get the same amount of DDR2 for £25 these days makes you supernaturally fortunate.

What this signals to me is that Dual CPU motherboards are becoming less relevant to the common man - Why would an enthusiast get an eATX monster-board that requires a corresponding cage to put it in (looks like a deal?  It comes with everything but all the things that make it a computer case as opposed to bent metal and plastic...  thanks lads) when a single CPU socket can play host to 8 CPU cores, even if the individual cores are not much cop?  There is also the fact that the cores arms race between Intel and AMD has juddered to a halt, largely due to the fact that programming an existing single-threaded game engine for parallel computing is a task comparable to writing an entire new DirectX Generation.

So why were these things desirable to begin with?  I suspect that back in the days when Pentium 4 was "winning" the Gigahertz war while simultaneously being tailed by Athlon XP at every turn (so much so that AMD called a 2.2GHz CPU a "3200+"), trying to edit a word document while a game was idling in the background could be described as flaky at best and rage-worthy at worst; what we needed, we thought, was a second CPU to handle the word document or perhaps something more risque like running video encoding alongside Bf1942 or maybe just open piles of word documents without reducing the windows desktop to a single-digit frame rate.  

Then along came Athlon 64 which roundly trounced Pentium 4, followed by Athlon 64 X2 2 years after in 2005; Netburst's final stand was with the Pentium D, the Presler models practically on fire with a TDP of 130 watts.  Two CPU cores in one package was a big deal in 2005 simply because it became so much less stressful to Alt-Tab Half life 2 to look up a walkthough owing to the second core being available for the browser; as was said before, parallel coding for consumer apps is a significant stumbling point even today.  In 2006, Core 2 Duo from Intel was released, finally putting that crispy-pink burnt old Netburst dog to rest and ushering in the "multicore war", a war which saw AMD, now on the losing side, stuffing as many cores as was humanly possible into an ageing architecture, resulting in this virtually meaningless overkill today.

Intel, meanwhile, saw no reason to give the enthusiast more than six cores and the consumer more than four; even the server motherboards of today don't get more than 16 physical cores from them.  And herein lies the answer - CPU cores simply outstripped the ability of reasonably-sized coding houses to take advantage of them, why trouble ourselves to code for more than 4 cores when the user is probably going to use the 4th core to surf the net while our program runs anyway?  Why take on such a gargantuan task within a 1 year release cycle?  In the aftermath of all this, we enter Core ix generation (I did my best to delineate the x from the i!), and TDP now becomes the battleground with Ivy Bridge i7s at 77w from Sandy Bridge at 95w (Haswell moves some of the voltage regulation circuitry on-chip, hence the 84w TDP).

The one customer base that stands no chance of relinquishing these gems, however, is computing-based research; Organizations that not only stuff as much CPU and RAM as they can into a case only 44.5mm high, but daisy chain hundreds of the damn things and pack them into a practically refridgerated room that reaches 30 Degrees C in spite of that, all to simulate a mouse brain in real time.  A fascinating phenomenon in relation to this is that for 8GB of RAM, error rates due to cosmic radiation is around once per 9 years non-ECC, 45 years for ECC memory; remember that as memory increases, the error rate increases with half as many years between errors for double the memory - the upshot is that based on these statistics, even WITH ECC, a server farm totalling 400TB of memory will have a single-bit error every 7 hours and 53 minutes (1 hour and 35 minutes without).

When PCs have arguably reached the point where CPUs are considered must-have at the same level as network cards, it is easy to forget just how desirable dual CPU boards once were - they once commanded massive attention from performance freaks and made a colossal difference in performance to everything imaginable; the idea of multi-tasking as fluidly as we frequently do now on an 11" netbook was a pipe dream worthy of comparison to interstellar travel.  Since server farms are compulsively upgrading to expand their research capability, there will be a steady flow of decommissioned server motherboards for us to play with, and if that isn't a dozen of fun, tell me what is!

20.6.13

Perks for Pocket Change: Hobo survival for Graphics Cards

My GTX 560 has really been getting on my nerves recently, with it's fan ragged and rattled by 2 years of only seeing an air duster twice (Delta fans all over the world attempt to pull a Yao Ming face...  and pull it off somehow, stunning server monkeys everywhere).  Problem is, this particular Graphics Card has a proprietary bolt spacing as a result of the GTX 560 spec for such things being "Scatter them over the board for giggles if you like", i.e:  There is no reference card.  It is upon this situation and others like it in future, which I bestow this installment of Perks for Pocket Change:

How to wrap up cool:  GTX 560

The Problem

Taken off google image search on account of "couldn't be stuffed to revert my card" 
As I mentioned before, the fan for my GPU is noisy as hell, due to a combination of the card being OC'd to 952MHz and the fact that the fan bearings are bashed; in any other situation I would by an aftermarket GPU cooler such as the Akasa Vortex Neo, but due to the bizarre bolting that remains out of reach.

The Build:  Phase 1

Only the outer 4 holes are used(?)
I chanced upon a discovery:  An 80mm fan fits snugly in the fan recess once the original fan and shroud are removed; this calls for a hoedown of all the fans I had in storage:
From Left to Right:  Cooler Master 92mm fan (80mm mounts), Intel (Delta) Reference Fan, GTX 480 Reference Fan, Zalman 92mm fan (came from a flower CPU cooler), GTX 560 cooler
Here is a rundown of the fan characteristics:
  • Cooler Master:  Quiet and powerul, but frame wouldn't be too sturdy once it was cut for radial airflow
  • Intel Reference:  Reasonably quiet, good airflow, open and sturdy frame
  • GTX 480:  Showed promise when it sported the same connector as the GTX 560 fan, but stuttered upon application of 5V; doesn't bode well for reliability
  • Zalman:  Simply too big
I ended up selecting the Intel Reference Fan and with a junior hacksaw, cut away the push pins and half the outer frame to get a fitting result:
My handiwork
Cable ties sorted out the mounting issue
Ordinarily, this section would be 'The Perk' detailing how well it turned out, but unfortunate events put paid to those plans; the new arrangement sat idle well enough at around 31 Degrees C at 51MHz (50 Degrees C idling at 952MHz, it does that sometimes), but under Furmark it hit 90 Degrees C and crashed; the prelude to which featured an alarming temperature climb which I have no evidence for sadly, so just take my word for it.

My theory as to why this went down was that the fan that the air was shifting wasn't entering the heatsinks but simply blowing away at the sides since air readily takes the path of least resistance.  This is the wrapping up part of the project where paper...  yes, paper, will come to the fore.

The Build:  Phase 2

A good place to begin is to make some support struts for the shroud you are about to build - to do this you take an offcut of paper long enough for the strut but several times wider, and you fold it up, tape it down, and you have a  sturdy support for the shroud worthy of Brunel...  If the only alternative material was papyrus:
Be sure to channel air through the fins by making the shroud as wide as the fan to begin with, then touching the fins at the end.
The Next step is simple enough - sheet her up!  Also be sure to account for the sides of the fan as otherwise it is these parts that most of the airflow will go instead of the fins.
Legit Larrabee?

The Pocket Change

To make things crystal, I am assuming that the Graphics Card is already owned, and that the items being bought are specifically to initiate this project; so here we have:
  • Intel Reference Fan - £6 on Ebay, and you get a free heatsink for future projects!
  • Paper - I used 80gsm Copy Paper which is around £3 if you take the cheapest packs, that said the choice is ultimately yours and cereal boxes could work even better.
  • Standard and Double-Sided Tape - Poundland offers both for £1 I suspect.
  • Cable ties can be had for as low as £1
Totals out to £12

The Perk

Evaluation will occur based on this scoring system out of 100 points:
  • Cost - for every pound under £30, 1 point is obtained
  • Looks - only 10 points given that I could care less about them
  • Practicality - 60 points, this is the heart of the matter
With that in mind, here are the scores:

Cost:  18 points

While a replacement fan may be cheaper, it would not necessarily be easy to find if possible at all.

Looks:  3 points

Doesn't scream 'Professionalism', so don't think you can get away with this in the IT Dept. unless the computers you work with remain shut for decades at a time.

Practicality:  30 points

While I have noticed a drop in temperature when idling at 952MHz (47 Degrees C vs 50 Before), after a while my PC will still crash when doing Furmark, so maybe that was the result of my own stupidity and pig-headed refusal to downclock back to 810MHz (EDIT:  I've caved in, and the cooler is now capable of sustained 100% running):
Playing Chicken with GPU temps, if only to prove that my card is indeed overclocked (if you can even see that).
Also of a concern is durability, don't go manhandling this card, I'd suggest 3D printing an adjusted shroud - or modifying the stock one - to accomodate the new fan ASAP.

Final Score:  51%

This isn't the kind of handiwork I would rely on for a server, nor would I want people to gaze at it; that said though, it does work well enough while a proper solution to the dilemma is sought.  I can only suggest this when you have a card with a non-reference cooling solution that you want to shut up, but cannot find an aftermarket cooler to fit the bill.

On a side note, I still stand by my previous post; the upshot is that I really don't care who uses the title or the entire system.  I personally love open source stuff even though I am a lamentable coder.

EDIT:  The cooler has disintegrated, I redact the Practicality score to 5 points, making my Final Score 26%; you may have better luck with superglue but then that brings a lack of flexibility into play.